

- Hyperspin project 64 exit driver#
- Hyperspin project 64 exit full#
- Hyperspin project 64 exit registration#
- Hyperspin project 64 exit iso#
- Hyperspin project 64 exit windows 7#
Thing that sucked about that was that there were some that had iso files in there that were named "track1.iso" and I was forced to rename those to the proper title (listed in the xml file). Once I got ahold of that, I needed to unzip all of them into a isos folder for 3DO. I ended up finding out there is a set called TOSEC and that's what you need for proper 3DO Hyperspin setup. This meant I needed to track down the isos of the 3DO games that I had that were bin/cue. I ended up using the 4DO emulator, but the problem was that it didn't load bin/cue only iso/cue. Once I got the proper roms I was pretty much good to go. I decided to go with the 158 set of roms and made sure they were the "nointro" set. This is the case for NES, SNES and Genesis too. Not only that, but the roms need to be a specific set of roms called "nointro" so that they will match the xml file from Hyperlist. I first found out that my MAME rom sets have a version number that they match so I needed to find a new set of roms.
Hyperspin project 64 exit registration#
HyperPin and Android) - HyperSpin website registration requiredĪh MAME, the wheel that I built first.
Hyperspin project 64 exit full#
Full list of official video tutorials (incl.Official video guide to setting up HyperSpin and RocketLauncher - HyperSpin website registration required.Official RocketLauncher website and forums - registration required (free).Official HyperSpin website and forums - registration required (free).HyperSpin platinum members are eligible for discounted EmuMovies memberships (check the forums for a code).Folks from Reddit as well as the HyperSpin forums are participating - feel free to ask support type questions in real time! We have a Discord chat server going, feel free to join us in the chat room! Here's a link: HyperSpin chat on Discord.Please be patient and understanding of questions from new users, we were all newbies once and new members of our community should always be encouraged and made to feel welcome - rude or threatening language will not be tolerated.No sharing of outside links (ie Dropbox) to content obtained through HyperSpin, RocketLauncher, or Emumovies' FTP or websites - Both sites offer free access people should make use of appropriate download sections.No links to, or discussions about, pre-loaded drive sellers - a vast majority of these are either scams, badly outdated, flat out not working, or some combination of the three.Discussions & comments regarding ROM and tracker sites are not allowed.No links to torrents or direct links to ROMs.I don't have a clue what might cause this. Please let me know any thoughts to include it's not CRT Emudrivers and / or not GroovyMAME. Should note that also after running GroovyMAME exiting to desktop causes some truly unusable desktop - Everything is squashed together unusable. Please see the below pics of Virtual Fighter 4 (Demul 0.7) working, Asteroids Deluxe (GroovyMAME) working and WWF Arcade (Sega Saturn) and Virtual Fighter 4 (Demul) running in a rectangle.
Hyperspin project 64 exit driver#
Has anyone see anything like this? I don't know if this is a driver issue or something else. I should point out that Hyperspin displays correctly (640x480) after closing out any emulator. I do realize the issue could be with RocketLauncher or Hyperspin not going back to the desktop resolution. I would love to stay using GroovyMAME with the AMD R7 360, but rebooting to play a different emulator is a bit irritating.

This did not happen running MAME64 on an Nvidia 650 TI. So, I can run the other emulators prior to GroovyMAME but once I run GroovyMAME, the next emulator is displayed in a rectangle. I exited Sega Saturn and re-launching Demul 0.7 and the same previously working Virtual Fighter 4 this resulted in the rectangle. After running GroovyMAME, I tried launching Sega Saturn which resulted in the rectangle. I rebooted the arcade computer and launched Demul 0.7 before launching GroovyMAME this worked as it should - both Demul 0.7 Virtual Fighter 4 loaded and ran correctly and GroovyMAME games displayed correctly. If I exit and re-launch GroovyMAME, the game is displayed correctly. I tried several including but not limited to Demul 0.7, Sega Saturn, Atari Jaquar, Daphne, etc. However, when I exit GroovyMAME, go back into Hyperspin, and launch a new emulator the emulator works but it's in some strange rectangle resolution something like 200H x 300V or something. I can hear the monitor changing resolutions and everything is smooth. GroovyMAME is working great launching from Hyperspin via Rlauncher. My guess is Emudriver is not going back to desktop default setting 640x480. I am having a very strange issue that I think maybe CRT Emudriver related.
Hyperspin project 64 exit windows 7#
Thanks to Krick, I was able to get GroovyMAME working on my Windows 7 64 bit, AMD R7 360, WG 9810 CRT using Hyperspin as the FE and RocketLauncher as the emulator launcher.
